Help children understand and manage their emotions
An interactive game for children aged 8–12 that teaches social and emotional skills in a fun and engaging way.
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See how children can learn to understand and regulate their emotions
A glimpse into how children explore emotions through interactive storytelling and gameplay.
How the Emotion Detective works
🔍 Recognize and identify emotions
🎮 Explore choices and understand the consequences
💡 Learn how to regulate emotions

Explore interactive environments

Recognize different emotions

Learn through guided exercises

Make choices and see the consequences
Alignment with curriculum goals
The Emotion Detective supports key learning goals in primary education, particularly in social-emotional learning and digital literacy.
Within the game, children practice:
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recognizing and identifying emotions
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making choices and understanding consequences
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reflecting on their own behavior and that of others
These skills align with curriculum goals related to:
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personal development and social behavior
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citizenship and social interaction
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digital literacy, with a focus on behavior and reflection in a digital environment
Social-emotional learning
In The Emotion Detective, children actively explore emotions through interactive storytelling and decision-making. They learn to:
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recognize and name emotions of others as well as their own
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understand how emotions influence behavior
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make thoughtful choices in social situations
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develop strategies to regulate their emotions
By experiencing situations instead of only talking about them, children develop deeper emotional awareness and practical skills they can apply in everyday life.
Citizenship
In the game, children practice skills that are essential for citizenship. They learn to:
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take others into account
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understand different perspectives
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reflect on their choices and reactions
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think about their behavior in social situations
The game provides a safe environment where children learn to engage more consciously with behavior and interactions — an important foundation for active and responsible citizenship.
Digital literacy
In The Emotion Detective, children engage in a digital environment where they actively make choices and experience their consequences. They learn to:
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act consciously within a digital context
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reflect on their own behavior and interactions
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think about situations similar to online communication
This aligns with curriculum goals for digital literacy, where behavior, interaction and reflection are central.
Use in education
The game can be used as:
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part of social-emotional learning (SEL)
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an addition to digital literacy lessons
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a starting point for classroom discussions and reflection
By combining gameplay with reflection, children deepen their understanding and transfer what they learn to their everyday (online and offline) lives.
Educational Foundation
Why this works
Children do not learn social-emotional skills by talking about them alone — they learn by experiencing.
The Emotion Detective provides a safe environment where they can practice, make mistakes and try again — exactly what is needed to truly develop these skills.